Win Probability by Map
Exact win chance for every map in the veto pool. Built from ELO, ADR, K/D, win rate, and recent form. Frozen at match start so the signal stays actionable.
Exact win chance for every map in the veto pool. Built from ELO, ADR, K/D, win rate, and recent form. Frozen at match start so the signal stays actionable.
Each enemy gets a clear 0-100 suspicion score. Grind checks account age, ELO velocity, K/D anomalies, and performance spikes before the match starts.
Pick any two players and compare them side by side. Matches played, win rate, K/D, ADR, HS%, and current map context in one fast view.
And yes, there is more inside Grind. These are just the three signals players feel first.
That is the sweet spot. Repeek stays excellent at recent activity, match history, and map familiarity. Grind adds the missing decision layer: win probability by map, smurf detection, and fast face-to-face comparison. Together they form the ideal FACEIT stack instead of competing for the same role.
Yes. Grind reads public FACEIT data and browser-rendered information. It does not touch game files or inject into the client.
No. Grind is designed as a complementary layer. Repeek gives strong recent-activity context, while Grind adds the match-decision layer: win probability, smurf signals, and face-to-face compare.
Yes. That is the ideal setup. Grind was intentionally built to sit in UI zones that keep overlap low and compatibility high.
Chrome, Microsoft Edge, Opera, and other Chromium-based browsers using the same extension packaging flow.