FACEIT Stats Explained: ADR, K/D, HLTV Rating & More (2026)
What every FACEIT stat actually means — K/D, K/R, ADR, HS%, KAST, entry success, FACEIT rating and Elo — and which ones really tell you who is good.
Open any FACEIT profile and you're hit with a wall of numbers — K/D, ADR, HS%, K/R, a rating. Most players glance at K/D and move on, missing the stats that actually predict who wins. This guide explains every core FACEIT metric in plain terms, what counts as a good value, and which numbers matter most when you're sizing up a teammate or an opponent.
The core stats, decoded
| Stat | What it means | Good value |
|---|---|---|
| K/D | Kills ÷ deaths. The headline number, but it ignores damage and impact. | > 1.10 |
| K/R | Kills per round — rewards consistent fragging, harder to inflate than K/D. | > 0.72 |
| ADR | Average damage per round. Captures damage even when you don't get the kill. | > 80 |
| HS% | Share of kills that are headshots — a rough aim indicator. | > 50% |
| KAST | % of rounds with a Kill, Assist, Survived or Traded — pure consistency/impact. | > 70% |
| Entry % | Win rate of your opening duels — key for entry fraggers. | > 50% |
| FACEIT rating | A composite performance score (HLTV-style) blending many of the above. | > 1.05 |
| Elo / Level | Your matchmaking skill rating and the level bracket it sits in. | higher = better |
K/D vs the stats that matter more
K/D is the most quoted and the most misleading stat. A player can pad K/D by playing passively, taking safe kills and avoiding risk — while contributing little to actually winning rounds. The stats that correlate better with winning are ADR (you damage enemies even without the kill), K/R (consistent fragging every round) and KAST (you do something useful most rounds). A 1.0 K/D with 85 ADR and 72% KAST is often a better teammate than a 1.2 K/D who only farms exit kills.
ADR — the most honest fragging stat
Average Damage per Round counts every bit of damage, so it rewards the player who chunks two enemies for 160 even if a teammate finishes them. If you only check one stat beyond K/D, make it ADR.
KAST & entry — impact, not just kills
KAST shows how often you contribute to a round at all; entry % shows whether your first contact wins. Together they separate genuine impact players from stat-padders.
FACEIT rating and Elo aren't the same thing
- FACEIT rating is a per-match performance score (like HLTV rating) that blends kills, deaths, ADR, KAST and more into one number describing how you played.
- Elo is your skill rating for matchmaking — it only moves on wins and losses, not on how many frags you got. Two players with the same Elo can have very different ratings.
No single stat tells the whole story
A smurf shows pro-level K/D and ADR on a low-level account. A boosted account shows weak recent stats on a high rank. A solid teammate shows balanced K/R, ADR and KAST. You have to read several numbers together — and weigh them against the level they were earned at.
Bottom line
K/D is the headline, but ADR, K/R and KAST tell you who really impacts rounds, and FACEIT rating bundles it together — separate from the Elo that drives your level. Read stats in combination, against the level they came from, and let win probability by map do the heavy calculation when it counts.
FAQ
What is a good K/D on FACEIT?
Above 1.10 is solid and roughly 1.30+ is strong, but K/D alone is misleading — pair it with ADR and K/R to judge a player properly.
What is a good ADR on FACEIT?
Around 80 is solid, 90+ is strong. ADR is one of the most reliable single indicators because it counts damage even without the kill.
What's the difference between K/D and K/R?
K/D is kills divided by deaths; K/R is kills per round. K/R is harder to inflate by playing passively, so it often reflects consistent fragging better.
Is FACEIT rating the same as Elo?
No. FACEIT rating measures how you performed in matches (kills, ADR, KAST, etc.), while Elo is your matchmaking skill rating that only changes on wins and losses.
What is KAST?
KAST is the percentage of rounds in which you got a Kill, Assist, Survived, or were Traded. It measures consistent round-to-round impact rather than raw frags.